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Archives for October 2017

October 9, 2017 by David Such Leave a Comment

AGILE Development 2…

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Filed Under: App Development, Funny

October 9, 2017 by David Such Leave a Comment

Aussie – iMessage Sticker Pack 15

A premium set of Aussie culture stickers, Emoticons / Emojis and symbols.

There are over 50 fantastic stickers, 7 of which are animated.

Simulator Screen Shot - iPad Pro (12.9-inch) - 2017-10-08 at 13.58.48

Be the master of texting with a sticker which captures exactly what you want to say. Game Over Man!

You can overlay these over text or photos. Just tap and hold, then drag to where you want the stamp placed. You can also rotate and resize each sticker.

A feature introduced with iOS 10 is the option to send messages with effects, like having the message inflate, appear in a shower of balloons, or be hidden by invisible ink. To access effects, type your message or insert a picture in the text box, then 3D Touch (or tap and hold on older models) the send button instead of just tapping it as usual.

If you haven’t used iMessage sticker packs then there are some traps for new players. To help people overcome these issues, we have written a couple of articles which may assist:

1. I’ve installed my sticker pack but can’t find it! (https://www.reefwing.com.au/?p=356)
2. I bought an iMessage Sticker pack on iTunes and can’t find it on my phone!! (https://www.reefwing.com.au/?p=323)

Filed Under: App Development, iOS, Marketing

October 7, 2017 by David Such Leave a Comment

Code Signing your iOS Sticker Packs

Screen Shot 2017-10-07 at 7.28.59 pmFor some reason automatic code signing never works for my apps. Apple has made the process for sticker packs even more complicated than standard apps. Because every time I go to do this I forget what works, I have documented the process below. This works for iOS 11 – I will update it if the situation changes.

  • Show the Project Navigator and click on the top level which will be your app/sticker pack name.
  • In the 2nd column of Xcode under PROJECT, click on your app name and then Build Settings (3rd column) and under Code Signing Identity make sure that they are all iOS Developer.
  • In the 2nd column of Xcode under TARGETS, click on your app name and then under General (3rd column):
  1. Signing: uncheck Automatically manage signing.
  2. Signing (Debug): Select the distribution profile that you set up via your developer account. This will have a bundle identifier like com.domain.AppName.
  3. Signing (Release): Same as for Debug.
  • Now click on Build Settings in the 3rd column and scroll down to Code Signing Identity. For Debug and Release select iOS Developer, for Any iOS SDK select iOS Distribution. Make sure you also select your Development Team here. I also stuck in the Provisioning Profile that I used in step 3.
  • This is the trick! Create a separate app id and provisioning profile for the sticker extension. For the app id, use the wildcard version (e.g. com.domain.appName.*). Then use this app id for the new distribution profile. The certificate used must be the same for both profiles.
  • Use manual signing and assign the wildcard distribution profile to the sticker pack extension. This should allow you to successfully archive the app. When you upload it to Apple you will need to manually assign the distribution profiles again!

I think the issue is due to the “app” and the StickerPackExtension having different Bundle Identifiers, this means they need different provisioning profiles.

Screen Shot 2017-10-07 at 7.26.02 pm

Filed Under: App Development, iOS

October 4, 2017 by David Such Leave a Comment

How AI really works…

self_driving

Filed Under: Funny, Robotics

October 3, 2017 by David Such Leave a Comment

Drastic Measures…

drastic-measures

Filed Under: App Development, Funny

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We recently published a new article about writing your own flight controller software. Why would You? It is a reasonable question. There are a number of Open Source and proprietary quadcopter flight controllers with firmware available. The problem is we want to use an Arduino board, to fit in with our other training programs. As […]

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